Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Mindlink Servos

Mindlink servos allow you to move using purely mental actions. With the base model, you can move only up to a quarter your land speed in a straight line. You can’t move over difficult terrain or simple obstacles, and you can’t take a guarded step. With the more advanced mk 2 mindlink servos, you can move up to half your speed using purely mental actions, changing direction and moving over difficult terrain as normal.

Mindlink Servos, Mk 2 (Hybrid) (Hybrid)

Source Near Space pg. 153
Item Level 14; Price 71,000
Slots 2; Armor Type Light, Heavy; Bulk 2
Capacity 5; Usage 1/round



Mindlink Servos, Mk 1 (Hybrid) (Hybrid)

Source Near Space pg. 153
Item Level 8; Price 9,500
Slots 2; Armor Type Light, Heavy; Bulk 2
Capacity 5; Usage 1/round